Toni Vogel

About Me

Hey there, I'm Toni Vogel, I was born in Munich in 1997. Since I was young, I always had a strong passion for games, ​which later developed into an interest in game development. ​I started programming during my studies and soon fell in love with Unreal Engine, which further strengthened my interest in game development.

Following my graduation from school, I pursued my studies in game design at the Mediadesign Hochschule München. Throughout my academic journey, I acquired a diverse set of skills that were instrumental in bringing my ideas to life including animation, game physics and artificial intelligence. ​In May 2022, I successfully graduated with a bachelor's degree and started working on an untitled project with a fellow student in my spare time. I am particularly interested in programming specific game systems such as character customisation, skill trees, enemy AI or character abilities.

SKILLS & EXPERIENCE

Unreal Engine

Blueprints, ​Gameplay Ability System (GAS), AI Systems, Animation BPs, Environment building, 

C++

Unreal Engine and native C++

Design

Game and Level Design

Portfolio

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Contact

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