Toni Vogel

Sanity

OVERVIEW

Sanity was our third student project, an action-packed game that combines stealth in a post-apocalyptic world with supernatural abilities to create a unique gaming experience. Players use stealth mechanics and strategy to progress through 3 different levels, each with multiple paths and challenges, giving players the freedom to choose their own play style and approach.

Gallery

contributions

Stealth Ai

In order to give the player a great feeling stealth gameplay experience, I was responsible for creating a suitable AI to challenge the player. To better guide the player through the level and make the AI less random, it was necessary for it to be able to patrol along pre-defined patrol paths, which made the level design aspect of the game much easier. Also, a detection system was needed, like in other stealth games, to make the gameplay more balanced. I also implemented other features that the AI could react to, such as investigating corpses of friendly AIs or interacting with points of interest when searching for the player. One aspect that was particularly difficult was the overall balance of the AI when facing the player.

Implementation of Voice Lines

Once we had recorded all the voice lines for the enemies and the player character, I was responsible for implementing them in the engine. They had to be successfully triggered when needed, not overlap with other lines, and even scripted conversations between AIs were required.

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